![]() ![]() the addition of buffered jumping as in quake ) will change the fundamentals of my position: the movement trick is non-intuitive and non-repeatable based on observation. ![]() ![]() My objection isn't that it is easy or hard, and none of the changes we have made ( or can make - e.g. I don't think it is particularly hard to learn, I think that pretty much anyone who wants to bunnyhop can learn it given the right pointers. Special was not removed because of its effectiveness for bunnyhopping, but as Bacillus points out, because of the many other abusive applications of it ( the detail of which I won't go into ).īut jump timing is only part of the problem with HL bunnyhopping, the other is about matching the arc of turn with the direction of movement. Yes, and aliens have +movement as their "sprint" or perhaps that's what +movement does for marines in NS2. Remember, in general with NS, the aliens are the mobile melee units of the game and the marines are the commander-backed ranged units of the game. How's it not? Please try to convince me then why you think it's not.Īlso, this ISN'T TFC, this is NS. It could be something useful like rocket/conc jumping in TFC but it's still an unintended glitch of the engine, whether positive or negative. QUOTE(nizb0ag May 18 2007, 06:54 AM) 1627516I'm sick of people calling it a glitch, it's not a glitch. ![]()
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